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- // Copyright (C) 2001-2002 Raven Software.
- //
-
- #include "gt_local.h"
-
- #define ITEM_BRIEFCASE 100
-
- #define TRIGGER_EXTRACTION 200
-
- void GT_Init ( void );
- void GT_RunFrame ( int time );
- int GT_Event ( int cmd, int time, int arg0, int arg1, int arg2, int arg3, int arg4 );
-
- gametypeLocals_t gametype;
-
- typedef struct
- {
- vmCvar_t *vmCvar;
- char *cvarName;
- char *defaultString;
- int cvarFlags;
- float mMinValue, mMaxValue;
- int modificationCount; // for tracking changes
- qboolean trackChange; // track this variable, and announce if changed
- qboolean teamShader; // track and if changed, update shader state
-
- } cvarTable_t;
-
- vmCvar_t gt_simpleScoring;
-
- static cvarTable_t gametypeCvarTable[] =
- {
- { >_simpleScoring, "gt_simpleScoring", "0", CVAR_ARCHIVE, 0.0f, 0.0f, 0, qfalse },
-
- { NULL, NULL, NULL, 0, 0.0f, 0.0f, 0, qfalse },
- };
-
- /*
- ================
- vmMain
-
- This is the only way control passes into the module.
- This must be the very first function compiled into the .q3vm file
- ================
- */
- int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 )
- {
- switch ( command )
- {
- case GAMETYPE_INIT:
- GT_Init ( );
- return 0;
-
- case GAMETYPE_START:
- return 0;
-
- case GAMETYPE_RUN_FRAME:
- GT_RunFrame ( arg0 );
- return 0;
-
- case GAMETYPE_EVENT:
- return GT_Event ( arg0, arg1, arg2, arg3, arg4, arg5, arg6 );
- }
-
- return -1;
- }
-
- /*
- =================
- GT_RegisterCvars
- =================
- */
- void GT_RegisterCvars( void )
- {
- cvarTable_t *cv;
-
- for ( cv = gametypeCvarTable ; cv->cvarName != NULL; cv++ )
- {
- trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags, cv->mMinValue, cv->mMaxValue );
-
- if ( cv->vmCvar )
- {
- cv->modificationCount = cv->vmCvar->modificationCount;
- }
- }
- }
-
- /*
- =================
- GT_UpdateCvars
- =================
- */
- void GT_UpdateCvars( void )
- {
- cvarTable_t *cv;
-
- for ( cv = gametypeCvarTable ; cv->cvarName != NULL; cv++ )
- {
- if ( cv->vmCvar )
- {
- trap_Cvar_Update( cv->vmCvar );
-
- if ( cv->modificationCount != cv->vmCvar->modificationCount )
- {
- cv->modificationCount = cv->vmCvar->modificationCount;
- }
- }
- }
- }
-
- /*
- ================
- GT_Init
-
- initializes the gametype by spawning the gametype items and
- preparing them
- ================
- */
- void GT_Init ( void )
- {
- gtItemDef_t itemDef;
- gtTriggerDef_t triggerDef;
-
- memset ( &gametype, 0, sizeof(gametype) );
-
- // Register all cvars for this gametype
- GT_RegisterCvars ( );
-
- // Register the global sounds
- gametype.caseTakenSound = trap_Cmd_RegisterSound ( "sound/ctf_flag.mp3" );
- gametype.caseCaptureSound = trap_Cmd_RegisterSound ( "sound/ctf_win.mp3" );
- gametype.caseReturnSound = trap_Cmd_RegisterSound ( "sound/ctf_return.mp3" );
-
- // Register the items
- memset ( &itemDef, 0, sizeof(itemDef) );
- trap_Cmd_RegisterItem ( ITEM_BRIEFCASE, "briefcase", &itemDef );
-
- // Register the triggers
- memset ( &triggerDef, 0, sizeof(triggerDef) );
- trap_Cmd_RegisterTrigger ( TRIGGER_EXTRACTION, "briefcase_destination", &triggerDef );
- }
-
- /*
- ================
- GT_RunFrame
-
- Runs all thinking code for gametype
- ================
- */
- void GT_RunFrame ( int time )
- {
- gametype.time = time;
-
- GT_UpdateCvars ( );
- }
-
- /*
- ================
- GT_Event
-
- Handles all events sent to the gametype
- ================
- */
- int GT_Event ( int cmd, int time, int arg0, int arg1, int arg2, int arg3, int arg4 )
- {
- switch ( cmd )
- {
- case GTEV_ITEM_DEFEND:
- if ( !gt_simpleScoring.integer )
- {
- trap_Cmd_AddClientScore ( arg1, 5 );
- }
- return 0;
-
- case GTEV_ITEM_STUCK:
- trap_Cmd_ResetItem ( ITEM_BRIEFCASE );
- trap_Cmd_TextMessage ( -1, "The Briefcase has returned!" );
- trap_Cmd_StartGlobalSound ( gametype.caseReturnSound );
- return 1;
-
- case GTEV_TEAM_ELIMINATED:
- switch ( arg0 )
- {
- case TEAM_RED:
- trap_Cmd_TextMessage ( -1, "Red team eliminated!" );
- trap_Cmd_AddTeamScore ( TEAM_BLUE, 1 );
- trap_Cmd_Restart ( 5 );
- break;
-
- case TEAM_BLUE:
- trap_Cmd_TextMessage ( -1, "Blue team eliminated!" );
- trap_Cmd_AddTeamScore ( TEAM_RED, 1 );
- trap_Cmd_Restart ( 5 );
- break;
- }
- break;
-
- case GTEV_TIME_EXPIRED:
- trap_Cmd_TextMessage ( -1, "Red team has defended the briefcase!" );
- trap_Cmd_AddTeamScore ( TEAM_RED, 1 );
- trap_Cmd_Restart ( 5 );
- break;
-
- case GTEV_ITEM_DROPPED:
- {
- char clientname[MAX_QPATH];
- trap_Cmd_GetClientName ( arg1, clientname, MAX_QPATH );
- trap_Cmd_TextMessage ( -1, va("%s has dropped the briefcase!", clientname ) );
- break;
- }
-
- case GTEV_ITEM_TOUCHED:
-
- switch ( arg0 )
- {
- case ITEM_BRIEFCASE:
- if ( arg2 == TEAM_BLUE )
- {
- char clientname[MAX_QPATH];
- trap_Cmd_GetClientName ( arg1, clientname, MAX_QPATH );
- trap_Cmd_TextMessage ( -1, va("%s has taken the briefcase!", clientname ) );
- trap_Cmd_StartGlobalSound ( gametype.caseTakenSound );
- trap_Cmd_RadioMessage ( arg1, "got_it" );
-
- return 1;
- }
- break;
- }
-
- return 0;
-
- case GTEV_TRIGGER_TOUCHED:
- switch ( arg0 )
- {
- case TRIGGER_EXTRACTION:
- if ( trap_Cmd_DoesClientHaveItem ( arg1, ITEM_BRIEFCASE ) )
- {
- char clientname[MAX_QPATH];
- trap_Cmd_GetClientName ( arg1, clientname, MAX_QPATH );
- trap_Cmd_TextMessage ( -1, va("%s has escaped with the briefcase!", clientname ) );
- trap_Cmd_StartGlobalSound ( gametype.caseCaptureSound );
- trap_Cmd_TakeClientItem ( arg1, ITEM_BRIEFCASE );
- trap_Cmd_AddTeamScore ( arg2, 1 );
-
- if ( !gt_simpleScoring.integer )
- {
- trap_Cmd_AddClientScore ( arg1, 10 );
- }
-
- trap_Cmd_Restart ( 5 );
- }
- break;
- }
-
- return 0;
- }
-
- return 0;
- }
-
- #ifndef GAMETYPE_HARD_LINKED
- // this is only here so the functions in q_shared.c and bg_*.c can link (FIXME)
-
- void QDECL Com_Error( int level, const char *msg, ... )
- {
- va_list argptr;
- char text[1024];
-
- va_start (argptr, msg);
- vsprintf (text, msg, argptr);
- va_end (argptr);
-
- trap_Error( text );
- }
-
- void QDECL Com_Printf( const char *msg, ... )
- {
- va_list argptr;
- char text[1024];
-
- va_start (argptr, msg);
- vsprintf (text, msg, argptr);
- va_end (argptr);
-
- trap_Print( text );
- }
-
- #endif
-